![]() Not a huge amount of exp, but very useful at lower levels and also arguably a lot quicker than killing the equivalent mobs.Ĭ) Henks axe quest gives 80000 attack exp. When you've just created your char, might be quicker than killing the equivalent number of mobs.ī) Ditto the Seridia Journey/Sewer/Lost Scrolls quest, which can provide around 30000/20000 a/d. Couple of observations :Ī) I see the initial tutorial quest is missing from the list of quests to undertake, however that provides a/d of 4200/2200. No great secret that a/d levelling ain't really my 'thing', but it's interesting to find out how you guys do it. PM me on forums or in-game if you'd like advice for moving on after Fluffy Rabbit, as for Magic leveling, if there's not a guide out i'll prolly write one of those too. How you proceed after this is entirely dependant on if you prefer att or def god. If you haven't switched to att god at all or your attack level is too low for a decent % hit rate, try using an iron sword. PK spawns, 2 doubles in Thelinor Caves and a triple in II. Best double spawn is a double in a non-PK cave of II. 2 outsides, 2 in SK insides (best spawn is south). Fluffy Rabbits: Great single spawns incl. Cyclops: Best spot is Egratia Point, train them with a tit short/long if you don't feel like fleeing, but if you plan to flee use a bone & flee 2. (16 inst if you moved to Armed Orc early)Ħf, 1. ![]() Take the following attributes to move to Fluffy Rabbit: 28/48/16/12/20 p/c/r/i/v. (16 inst if you moved to Armed Orc early) Take the following attributes to move to Cyclops: 28/44/16/12/20 p/c/r/i/v. There are other spawns such as Hurquin Crypts but I strongly reccommend trying to get IotF.Īgain there are 2 options, you can either move to Cyclops at 80 defense or skip Cyclops and stay on Armed Orcs until 85 defense. There is 2 armed orcs in a "cage" and as soon as you kill one the other spawns. ![]() Armed Orcs: In IotF there is imo, the best armed orcs spawn in-game. (Take coord to 36 if you feel it's not hurting your xp/hour too much)Ħe. Take the following attributes to move on at 75 defense: 20/32/16/12/20 p/c/r/i/v. Take the following attributes to move on at 70 defense: 20/36/16/16/20 p/c/r/i/v. If you want to close the gap and didn't already switch to attack god on ogres, it's highly reccommended that you do so before starting on Armed Orcs. Now, there is 2 choices here, you can either pump some attributes and go do armed orcs defense if you're bored of ogre or really want to close that gap. These ogres will be your bread and butter until you are able to move on to Armed Orcs. Male Ogres: The absolute best place to train these is the Melinis 3x spawn, or if it's taken there's a few other doubles around c2 and one in SK Manor. (You might want to consider taking attack god here as it will help close your a/d gap faster)Ħd. Take the following attributes to move on: 20/32/12/12/20 p/c/r/i/v. Glacmor will be your home until you hit around 45/55 a/d. Male Orcs: Head over to Glacmor Skills Academy and enter the sewers. Female Orcs: You'll want to train these in VOTD Temple, if you're having trouble hitting them with a bone try an iron sword until you level up attack a little more. (You could also train gargoyles, but TG spider cave is better exp) Large Spiders: Head to Tarsengaard spider cave, and continue to train spiders until 37-40 or so defense. You should always have a gatherer equiped and shouldn't have to flee from anything to get full rounds of exp before killing the mob, if you don't, take a bone or 3 with you and use it.Ħa. Take 5 human nexus, or buy them with hydro if you rich enough.Ħ. Take Physique to 12, Coordination to 16, Reasoning to 12, Instinct to 12 and Vitality to 12 Take Anti, SD, PH, Skeptic and Evanescence if you haven't already. You should be around 25-30 a/d depending on what quests you got and if you done them on tzu. Defense and Magic god quests to 20% (You can go attack god if you prefer but you'll close the a/d gap when you switch to attack god on armed orcs)ĥ. ![]() Daritha's daily equipment (TG 177, 189 go inside) Patrick's dagger training, pref on tzu (8k GC) Daritha's Leather Armor, pref on tzu (40 Leather Torso) Equip your MM cape and go complete the following quests (. (with that armor set up for training, you'll have no -acc or -defense with +1 defense from aug pants and it'll provide more than enough armor absorption until chims)Ĥ. various rings/essences/potions you'll need to train Kav's Power-leveling guide for those with some $ for GC and don't feel like fleeing till clops/fluff.
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